![]() And while nobody refuses to make a backstory, I do run for adults with busy lives, so it's something that they just don't get around to. Obviously, the character bit is where issues occasionally come up, because this comes with the added issues of a lack of a backstory to dip into when it comes to fleshing out modules. They have a very casual approach to the hobby - they pick up the rules as we play, nobody really gets into character, most everyone has a beer or three during the session, and everyone gets a few laughs in. Combat, Exploration, and Silly Antics are what they show up for. The long Story: So I've been the forever GM for a group of casual players, who I've affectionately dubbed 'the Manslaughter Vagrants' for their not-so-murderhobo-y gaming style. TLDR: How do I make Abomination Vault my own story, in a way, that's interesting to more casual players? First time posting here, so bear with me.
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